HowTo Network emblem How To: Gaming THE HOW TO CO. — EDITION 10

MARKET BASICS · THE FOUR FORCES

How to Tell What Moves a Card’s Price

Each of the four forces leaves a different shape behind it. Learn the shapes and you can name the cause before anybody finishes explaining it to you.

BY IAN  ·  HOW TO: GAMING · GUIDE  ·  6 MIN READ

THE MOVE, DRAWN ATTENTION LEVEL BEFORE FORMAT CHANGE REPRINT TIME AND ATTRITION FOUR FORCES · FOUR SHAPES

A card moved, and somebody has already explained why. The explanation will be a good one — that is the trouble with explanations, they arrive after the fact and are built to fit. The useful question is narrower: which of four forces did this, and will the new number still be there next year? You can usually answer that from the shape of the move alone.

▸ THE QUICK VERSION

Ask the supply question first. Only two things change how many copies exist. Everything else changes who wants them.

The shape names the force. A spike that fades is attention. A step that stays down is a reprint. A climb that plateaus then slides is a format change. A drift too small to see inside a year is time.

Date the move before you explain it. Find the day the price left its old level, then look for what happened on that day — not for a story covering the whole month.

Naming the force tells you how long the number will last. It still does not tell you what to pay.

Start on the supply side

TWO OF THE FOUR, AND THE ONLY ONES THAT CHANGE HOW MANY EXIST

Two forces change the number of copies in the world: more get printed, or the ones that exist get destroyed. That is the whole supply side. The other two — a card becoming essential to a format, a card getting famous for an afternoon — change nothing about how many exist. They change how many people are in the room asking for one.

Start with supply, because supply questions have answers. Whether a reprint was announced is a fact with a date on it, published by the company that did it. Whether people will keep caring is not a fact at all.

And be precise about what a reprint does. It does not damage the original. It answers the card: everyone who wanted one and could not have one now can. The first printing is still the first printing — it is simply no longer the only route to the picture.

One game settles this in advance. Magic’s Reserved List is a published promise never to reprint a fixed list of older cards in a tournament-legal form, so for those the reprint half of the supply side is closed for good. What is left on the supply side is attrition, running quietly in one direction; everything else said about those cards is a demand argument. Pokémon and Yu-Gi-Oh have made no equivalent promise, which is why will they print it again? stays a live question there.

The other supply force is the one nobody watches. Cards get played, sleeved badly, spilled on, binned in a house move, cut up by a seven-year-old. Nothing replaces them. It never reverses, and it is far too slow to notice while it is happening — which is why it does most of the work behind every old card worth anything at all.

▸ THE SHAPE OF THE MOVE

Four forces, one axis, and four shapes that do not look anything like each other.

BELOW WHERE IT STARTED PEAK · ABOUT DAY THREE A STEP, NOT A SLOPE — AND IT DOES NOT COME BACK TIME AND ATTRITION THE FLAT ONE · ABOVE ×1 ×1.05 AT YEAR 3 ×2.5×2×1.5×1 BEFORE×0.5 ↑ PRICE ÷ PRICE BEFORE THE EVENT DAY 0WEEK 1MONTH 1MONTH 6YEAR 1YEAR 3 TIME SINCE THE EVENT → THE FOUR TRACES · COLOUR IS DIRECTION AND NOTHING ELSE A REPRINT SUPPLY SIDE · DOWN, AND USUALLY FOR GOOD A FORMAT CHANGE DEMAND SIDE · UP, OFTEN TEMPORARY ATTENTION DEMAND SIDE · EITHER WAY, USUALLY BRIEF TIME AND ATTRITION SUPPLY SIDE · UP, VERY SLOW, NEVER REVERSES ILLUSTRATIVE SHAPES, NOT MEASURED DATA EVERY TRACE STARTS AT ×1 ON DAY 0 BELOW WHERE IT STARTED PEAK · DAY THREE A STEP, AND IT STAYS ×1.05 YR 3 ×2.5×2×1.5×1×0.5 DAY 0 MONTH 1 YEAR 1 YEAR 3 PRICE ÷ PRICE BEFORE THE EVENT · TIME → COLOUR IS DIRECTION AND NOTHING ELSE A REPRINT SUPPLY · DOWN, USUALLY FOR GOOD A FORMAT CHANGE DEMAND · UP, OFTEN TEMPORARY ATTENTION DEMAND · EITHER WAY, BRIEF TIME AND ATTRITION SUPPLY · UP, VERY SLOW, NEVER REVERSES ILLUSTRATIVE SHAPES, NOT MEASURED DATA EVERY TRACE STARTS AT ×1 ON DAY 0
The vertical axis is a multiple of whatever the card fetched the week before something happened, so all four traces share one picture. Attention is the tall one and the short one at once. A format change takes weeks to arrive, holds while the card is essential, and slides when the format moves on. A reprint is not a slope but a step — and the step lands on the announcement, not the release date, because the announcement is the information. The fourth trace is the one you can barely see, and that is the finding, not a drawing error: three years of attrition gets it to about ×1.05. Run the axis out to thirty years and it is the only line still climbing.

The shapes are different enough to be useful. If a card doubled in a week and you are only now reading about it, you are looking at the tall thin one, and you arrived after the peak. If it is down a third and has stayed down for two months, no amount of enthusiasm lifts a step.

Attention changes who is in the room. A reprint changes how many chairs there are.

Date the move before you explain it

FIVE MINUTES, IN THE ORDER THAT SETTLES IT FASTEST

People who read this market well find the date first and the reason second. Do it the other way around and you will always find a reason, because reasons are free.

Find the day it left the old level

Work from prices people actually paid: on eBay, filter to sold listings; TCGplayer publishes a running Market Price from completed sales. Scroll back until the line is flat, and note the first day it is not.

Check the publisher’s announcements for that week

Set lists, reprint sets, promo distributions, product delays. A reprint is a dated fact published by the company that decided it, and nearly always the largest single thing that can happen to a card. If you find one, you are done — and the direction is down.

Check whether the rules changed

Legality moves demand faster than anything else. Pokémon prints a regulation mark on each card and rotates the oldest marks out of Standard on an announced schedule; Magic rotates Standard on its own; Yu-Gi-Oh publishes a Forbidden & Limited List that can retire a card overnight.

Only then look for a person

A video, a tournament result, an anniversary, a film. Attention belongs last, not first, because it is the explanation that always fits. If all you can find on the date is somebody talking, expect most of the move to unwind.

If there is no date, there was no move

Two optimistic sales in a thin week is not a new level. Check that the price sat at the new number across a handful of separate sales, on separate days, to separate buyers.

Four of those five steps are lookups, not judgements. Almost everything worth knowing here is on the record somewhere, and almost nobody checks.

Who is actually pulling the lever

THE PART THAT DECIDES HOW MUCH ATTENTION IS WORTH PAYING

Once you can name the force, look at who controls it. This is where most hobby commentary quietly falls apart, because nearly all of it is watching the one lever the crowd holds.

▸ THE LEDGER OF LEVERS

Four forces, three hands, and only one of them is the crowd.

WHAT MOVED THE CARD THE PUBLISHER THE CROWD NOBODY A REPRINT A FORMAT CHANGE ATTENTION TIME AND ATTRITION MORE COPIES EXIST MORE PEOPLE NEED ONE MORE PEOPLE WANT ONE FEWER COPIES SURVIVE 2 OF 4 1 OF 4 1 OF 4 THE CROWD PULLS ONE LEVER OF FOUR — AND IT IS THE SHORTEST-LIVED OF THE FOUR THE PUBLISHER THE CROWD NOBODY A REPRINT A FORMAT CHANGE ATTENTION TIME AND ATTRITION 2 OF 4 1 OF 4 1 OF 4 THE CROWD PULLS ONE LEVER OF FOUR
Two of the four are pulled by the company that prints the cards: it decides what gets printed again, and in every one of these games it also decides what is legal to play. One is pulled by the crowd — the shortest-lived of the four. The last has no hand on it at all. Almost all the commentary you will meet is about the middle column.

What each answer buys you

WHAT TO DO ONCE THE FORCE HAS A NAME

01
A reprintTreat the new level as the level. What survives a reprint is whatever the reprint could not copy: the original print run, the first-edition mark, the finish, the wear of twenty years.
02
A format changeAsk when the format changes again — that date usually exists and is usually published. If you want the card to play with, buy it and play with it. If you want it because the price is moving, you are buying a number with an expiry.
03
AttentionThe expensive move is acting on it late, which is the only way most of us ever meet it. If you already own the card, attention is the one force genuinely on your side: a window to sell into, not a reason to buy.
04
Time and attritionNothing to trade here — the timescale outlasts most people’s interest in the hobby. It is an argument for storing well, not for buying: the cards that pay you for attrition are the ones that survive it.

The number you actually control

WHERE THIS LANDS

Naming the force tells you how durable a move is. It does not tell you whether to buy, and no page here is going to. What diagnosis buys you is protection from the mistake this market runs on: taking a spike for a trend, and a story for a cause.

So finish somewhere useful. Decide, in advance and in writing, the figure you would happily pay if the number never moved again — and the figure you would happily sell at. Those two are yours. They do not depend on what the publisher prints, what rotates, or who made a video this week. Everything else on this page is weather.

The chapter is Market Basics; its sibling guide, How to Buy Low Without Guessing, turns that figure into a band you can measure. To read a price rather than a force, Checking Prices; to turn one into money, Selling Cards.

READ NEXT

ELSEWHERE IN MARKET BASICS

  • How to Buy Low Without GuessingIAN · THE LOWER EDGE
  • How to Tell a Peak From a FloorGUIDE PENDING
  • How to Read What a Reprint Announcement Actually MeansGUIDE PENDING
  • How to Set a Price You Would Be Happy to PayGUIDE PENDING
  • How to Spot a Reason That Was Written After the FactGUIDE PENDING
  • How to Stop Checking a Price You Are Not Going to Act OnGUIDE PENDING