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How To: Board Games

REGION 02 · SIXTEEN SPACES · ONE TABLE

START HERE GO
CHAPTER 01 LEARNING & TEACHING HOW GAMES WORK · TEACH FAST · FIRST GAMES PRICE: 3 PATHS
SNACK BREAK
WASH YOUR HANDS FIRST
CHAPTER 02 GAME NIGHT HOSTING · PARTY GAMES · TWO-PLAYER PRICE: 3 PATHS
TIMEOUT RULES ARGUMENT
IN PROGRESS
DRAW A CARD
CHAPTER 03 STRATEGY & SKILL BASICS · EURO & HEAVY · DECK & DICE PRICE: 3 PATHS
ROLL AGAIN
SHUFFLE NEW GUIDES
EVERY WEEK
CHAPTER 04 FAMILY & KIDS BY AGE · LEARNING THROUGH PLAY · HOUSE RULES PRICE: 3 PATHS
HOUSE RULES IN EFFECT
FLIP THE TABLE
(DON'T)
SIDE QUEST POPPY
WAS HERE
CHAPTER 05 COLLECTING & CARE STORAGE · SLEEVES · EDITIONS & KICKSTARTER PRICE: 3 PATHS
TRADE ANYONE ANYTHING
HOME STRETCH
ONE MORE TURN
GO — REGION 02 · BOARD GAMES

EVERY LAP STARTS here.

Scroll rolls the die; the pawn does the walking. Five chapters, sixteen spaces, no banker.

TITLE DEED — CHAPTER 01 LEARNING & TEACHING. Teach any box in five minutes — without doing the rulebook voice. HOW GAMES WORK · TEACH FAST · FIRST GAMES VISIT → TITLE DEED — CHAPTER 02 GAME NIGHT. Host nights people cancel other plans for. Party games that land, two-player nights that don't get weird. HOSTING · PARTY GAMES · TWO-PLAYER VISIT → TITLE DEED — CHAPTER 03 STRATEGY & SKILL. Think three turns ahead. Euros, heavies, and the deck-and-dice engines in between. BASICS · EURO & HEAVY · DECK & DICE VISIT → TITLE DEED — CHAPTER 04 FAMILY & KIDS. Games by age, learning disguised as play, and house rules that keep the peace. BY AGE · LEARNING · HOUSE RULES VISIT → SIDE QUEST · ★★☆ · 6 MIN HOW TO WIN GAME NIGHT without making enemies. Ruthless at the table, beloved after it. Competitive kindness, by the reigning champion. Poppy, contributor BY POPPY — CLASS: CURATOR READ → TITLE DEED — CHAPTER 05 COLLECTING & CARE. Storage that fits the shelf, sleeves worth the money, and the Kickstarter question — answered honestly. STORAGE · SLEEVES · EDITIONS & KICKSTARTER VISIT →
HowTo Network emblem How To: Gaming THE HOW TO CO. — EDITION 10

● REGION 02 — BOARD GAMES  ·  TEACHING · GAME NIGHT · STRATEGY · FAMILY · COLLECTING

HOW TO BRING everyone TO THE TABLE.

Five chapters around one table. Teach rules without the rulebook voice, host nights people cancel plans for, and win graciously — or lose usefully.

05 CHAPTERS  ·  15 SUB-CHAPTERS  ·  UPDATED WEEKLY PLAYERS: 1–8  ·  BATTERIES NOT REQUIRED.

"The best game at the table is the one that gets the quiet one talking."

ROLL TO BEGIN — SCROLL
Quest log READS FOR WHILE
SOMEONE SETS UP
● MAIN QUEST · GAME NIGHT · ★★☆ · 6 MIN HOW TO WIN GAME NIGHT without making enemies. Ruthless at the table, beloved after it. Poppy's rules for competitive kindness — and when to throw the last round. Poppy, contributor BY POPPY — CLASS: CURATOR · THEPINKPIPER.GG
HOW TO TEACH ANY GAME IN FIVE MINUTES ★☆☆ · 5 MIN HOW TO PICK A PARTY GAME FOR EIGHT PEOPLE ★☆☆ · 4 MIN HOW TO LOSE TO A SEVEN-YEAR-OLD ON PURPOSE ★★☆ · 5 MIN HOW TO KNOW IF A GAME IS WORTH SLEEVING ★☆☆ · 4 MIN

● A NOTE ON WINNING

Every guide here assumes you'd rather keep the friends than the point lead. Win the rematch instead.