01
How to teach any game in five minutes
The party version: half the room arrived late, two people are holding drinks, and the teach has to survive both. What to cut and what never to cut.
BY IRIS · 5 MIN
How To: Gaming
THE HOW TO CO. — EDITION 10

BEFORE ANYBODY SITS DOWN
Every game night is decided by the furniture, and almost nobody decides it on purpose.
A night that works is running two surfaces. One of them is the reachable middle of the table, and it is smaller than it looks — thirty centimetres across once four people are sitting at it. The other is everything that is not the game: the bowls, the glasses, the box, the lid, the decks nobody is holding. Put the second surface somewhere else and the first one survives the evening. Leave them on the same wood and the board spends the night being shuffled sideways.
DRAWN AT THE TABLE
Ninety centimetres is the depth of an ordinary dining table, and about eighty-five is as far as a seated adult reaches across one without standing up. Everything below follows from those two numbers. The shaded field is what every seat can touch; the square inside it is the biggest board that fits in that field. Add chairs and the square collapses — at six seats it is fourteen centimetres across, which is why a six-person night is played in people’s hands and not on the wood.
PRICE: 3 PATHS
Count the chairs before you pick the box. Four seats and a board that fits the middle of the table is one night. A full room, where nothing shared is reachable and the game has to live in people’s hands, is a different one. Two people and the whole table to themselves is a third. Take the one that matches your room tonight.
FROM THE CURATOR
Every bad night, I decided the box was the problem, and I bought another box. The night that finally worked was the night I moved furniture instead. Six of us had been sitting at a table meant for four, the board sat in front of the two people nearest it, and the other four spent two hours being told what had just happened to them. Now I count chairs before I pick anything off the shelf. Four and it goes on the table. Six and it goes in our hands, and the food goes somewhere else entirely.
BY POPPY — CLASS: CURATOR · THEPINKPIPER.GG
SPACE 03 / 16 · CHAPTER 02 · GAME NIGHT
Every chapter in this region is a space on this board. This one is 03. Back to the board to roll for another.
5 PIECES · ON THE TABLE
Five pieces queued for Chapter 02. Titles are set and the drafts are moving; nothing is linked here until the page exists, because a door that opens onto nothing costs you a click to find out.
01
The party version: half the room arrived late, two people are holding drinks, and the teach has to survive both. What to cut and what never to cut.
BY IRIS · 5 MIN
02
Everything greasy, everything crumbly and everything in a bowl belongs on the 90 by 40 drawn above — and there is an order to putting it there.
BY POPPY · 6 MIN
03
The test is not how simple the rules are. It is whether somebody can join in wrong and still be doing the right thing.
BY IRIS · 5 MIN
04
Two people, sixty-six centimetres of reachable table and the same three boxes for a year. How to rotate without buying anything.
BY IRIS · 7 MIN
05
They are usually right, which is the problem. Where to rule from the chair, when to look it up, and how to keep the night moving either way.
BY POPPY · 6 MIN