HowTo Network emblem How To: Gaming THE HOW TO CO. — EDITION 10
A lit shelf of invented cartridges stood on end beside two console shells, warm wall light raking across the labels.

SHELF 06 / 07 · RETRO GAMES

Nothing here was built to last.

Shelf 06 is the one with a battery in it. Half of it has outlived the companies that made it. What is real, what still runs, and what a sealed box is actually worth.

Four generations, one shelf.

DRAWN IN THE GALLERY

Every format a game has shipped on, drawn at one scale and stood on one shelf, over one year axis. The cartridge is a brick you can drop; the disc is a dinner plate machined to a published standard; the card is a postage stamp with contacts on it. The fourth arrived around 2006 and has no object at all, so from 2006 the shelf simply runs on empty — which is the argument this whole chapter is having. A collection is the part you can put on a shelf.

197519851995200520152025YEAR CARTRIDGE ≈135 × 120 mm OPTICAL DISC Ø120 × 1.2 mm GAME CARD ≈35 × 33 mm DIGITAL NO OBJECT · 0 mm 1976 · CARTRIDGE HANDHELDS ONLY 1994 · OPTICAL DISC 2004 · GAME CARD 2006 · DIGITAL MEDIA GENERATIONS — TRUE SIZE, TRUE YEARS SCALE0120 mmALL FOUR AT THIS SCALE
197519851995200520152025 CARTRIDGEFROM 1976≈135×120 mm OPTICAL DISCFROM 1994Ø120 mm GAME CARDFROM 2004≈35×33 mm DIGITALFROM 2006NO OBJECT · 0 mm YEAR ONE SCALE · TRUE RELATIVE SIZE ONE AXIS · FIFTY YEARS OF MEDIA

Five things this shelf gets faked.

SHELF 06 · CONDITION REPORT

Retro is the one corner of this region with a forgery economy attached to it. None of these are exotic — they are the five you will actually meet, and each one has a mark that settles it in about ten seconds.

NO.THE CLAIMTHE TELL

01

The repro.

A modern flash board in an old shell — or in a new shell made to look old.

THE TELL

Nintendo-era carts closed with a security bit, not a Phillips. A cross-head screw means somebody has been inside, and under the label a repro board carries surface-mount parts and a socketed chip no factory ever fitted.

02

The reshell.

A genuine board rehoused, usually because the original shell cracked.

THE TELL

Wear that does not agree with itself: a scuffed, sun-faded label sitting on plastic with no shelf rub at all, or bright new housing around a board that has yellowed.

03

The reprint.

A reprinted label on a genuine shell, or on an empty one.

THE TELL

Hold it to the light. Factory labels were printed with soft, continuous ink edges; a reprint shows an inkjet dot field under a loupe and a sheen that stops dead at the die cut.

04

The reseal.

A real box put back under fresh shrink and sold as untouched.

THE TELL

Factory wrap has its machine seam in a consistent place and a heat-set corner fold. A reseal is thicker, floppier, and usually seamed straight across the front where nobody would run it.

05

The pressing.

A counterfeit disc, or a burn sitting in a genuine case.

THE TELL

Read the hub. A pressed disc carries moulded ring codes in the clear plastic; a burn has dye you can see through at an angle and a top surface that is printed rather than silkscreened.

This shelf opens three ways.

SHELF 06 · CASES 01—03

Media, hardware, market — what you are holding, whether it still runs, and what somebody will pay for it. Each placard opens onto its own case.

Macro across the exposed edge connector of an invented cartridge, contacts catching warm light.

Every save battery is a clock, and most of them have already run out.

POPPY — CLASS: CURATOR
Poppy's own display shelf under warm LED strip light: figures, plush and a slabbed card on a stand.

FROM THE CURATOR

The best thing I ever sold was the shelf I had stopped looking at.

I kept a whole row for four years because selling felt like admitting something. Then I moved flat, packed it, and did not unpack it for eight months — which is the answer, if you are honest about it. I sold eleven pieces, kept the four I actually walk past and touch, and used the rest to buy one console I had wanted since I was nine. Nothing I let go of has ever come back to bother me. The regret is always about the thing you kept out of habit, never the thing you sold on purpose.

BY POPPY — CLASS: CURATOR · THEPINKPIPER.GG

The quest log.

5 PIECES · IN THE ARCHIVE

The five pieces this shelf is holding room for, carried over from the day it opened and listed here until they are written.

01

How to Spot a Reproduction Cartridge

Screw, label edge, board. The three checks in the order that settles it fastest.

BY IRIS · 7 MIN

02

How to Restore a Retro Console Safely

Caps, contacts and a bench that is not the kitchen table. What to touch and what to leave.

BY IRIS · 9 MIN

03

How to Read a WATA Grade

What the number counts, what the seal does not, and when the fee is worth paying.

BY IRIS · 6 MIN

04

How to Build a Retro Shelf That Still Plays

Playable and protected are not the same shelf. How to have both in one room.

BY POPPY · 5 MIN

05

How to Store Cartridges So They Keep Working

Heat, damp, and a battery with a finite life. Storage that keeps a save file alive.

BY IRIS · 4 MIN

You are here.

SHELF 06 / 07 · RETRO GAMES

01 02 03 04 05 YOU ARE HERE 06 07 RETRO GAMES. CARTS & DISCS · CONSOLES · VALUING & SEALED
01 02 03 04 05 06 07 RETRO GAMES. CARTS & DISCS · CONSOLES · VALUING & SEALED

Every chapter in this region is a bay on this wall. This one is 06. Back to the wall to walk the rest.